Pocketpair首席执行官沟部拓郎近日在接受VGC采访时表示,如果未来有机会与任天堂讨论《幻兽帕鲁》登陆Switch平台,工作室“很乐意进行这样的对话”。他称,Switch 2不仅是全球游戏市场的重要平台,对日本游戏产业尤其意义重大。不过,Pocketpair尚未宣布开发Switch 2版,也没有确认双方已经展开相关谈判。
这番表态出现在Pocketpair与任天堂及宝可梦公司仍处于专利诉讼期间。任天堂和宝可梦公司于2024年9月在东京地方法院起诉Pocketpair,指控《幻兽帕鲁》侵犯多项专利,并寻求禁令和损害赔偿。VGC称,诉讼范围于2025年11月调整,转而针对游戏较早版本;Pocketpair此前已移除部分争议机制,包括投掷帕鲁球召唤帕鲁,以及使用帕鲁滑翔。案件仍在审理,东京地方法院预计于11月9日公布初步意见。沟部表示,因诉讼尚未结束,他无法评论案件本身。
谈及游戏本身,沟部说,《幻兽帕鲁》的开发延续了Pocketpair前作《幻兽岛》(Craftopia)中的生存、制作与自动化玩法。团队最初曾在预告片中呈现较暗黑的设定,随着抢先体验和后续开发推进,工作室根据玩家反馈,逐步把重心转向与帕鲁共同生活的轻松内容,减少早期宣传中偏向“血汗工厂”的形象。
Pocketpair希望继续扩展《幻兽帕鲁》,但不打算把全部资源都投入这一款游戏,也不一定要将其做成持续运营型服务。沟部表示,工作室正在寻找更适合玩家的延续方式,并希望继续尝试不同玩法组合,既开发实验性新作,也让《幻兽帕鲁》触达更广泛的受众。
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In an interview with VGC on the recent day, Chief Executive Officer Toghiro of Pocketpair stated that, if there were to be a future opportunity to discuss with Nintendo the landing of Paro the phantom on the Switch platform, the studio “would be happy to have such a dialogue”. He stated that Switch 2 was not only an important platform for the global game market, but was particularly important for the Japanese game industry. However, Pocketpair has not yet announced the development of the Switch 2 edition, nor has it confirmed that the parties have initiated relevant negotiations.
This statement appears in Pocketpair and Nintendo and Bogo Dreams are still in patent litigation. Nintendo and Bogo Dream filed an indictment against Pocketpair in Tokyo District Court in September 2024 for violation of numerous patents and for injunctions and damages against Paro the phantom. According to VGC, the scope of the proceedings was adjusted in November 2025 to address the earlier version of the game; Pocketpair had previously removed some of the dispute mechanisms, including paru-calling and the use of paru glide. The case is still pending and the Tokyo District Court expects to issue its preliminary opinion on 9 November. The Minister stated that he was unable to comment on the case as the proceedings had not yet been completed.
Turning to the game itself, the Trench Department said that the development of the phantom Palo had continued the survival, production and automation of Pocketpair in Craftopia. Initially, the team had a darker setup in the trailer, and as the first experience and subsequent development advanced, the studio gradually shifted its focus to the light content of living with Paru, based on the player's feedback, and reduced the image of the sweatshop in the early campaign.
Pocketpair wishes to continue the expansion of Paro, but does not intend to devote all its resources to this game, nor does it have to be made a continuous operating service. The Trench Department stated that the studio was looking for a more suitable way of continuing with players and hoped to continue to try different combinations of games, both to develop experimental new works and to reach a wider audience with Pyro-Paro.
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